直方体を表示してみる

直方体を描画します。
少し冗長なコードになりましたがこの方が解りやすいと思います。

 

ファイル
main.cpp

main.cpp

#pragma comment(linker, "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
#include <GL/freeglut/freeglut.h>

#define WIDTH 320
#define HEIGHT 240

//回転用
float angle = 0.0f;
//ピンク
GLfloat Pink[] = { 1.0, 0.5, 0.5, 1.0 };
//ライトの位置
GLfloat lightpos[] = { 200.0, 500.0, 0.0, 1.0 };

//直方体
void cuboid(float width,float height,float depth)
{
 glBegin(GL_QUADS);
 //前
 glNormal3f(0.0,0.0,-1.0);
 glVertex3f(width/2,height/2,depth/2);
 glVertex3f(-width/2,height/2,depth/2);
 glVertex3f(-width/2,-height/2,depth/2);
 glVertex3f(width/2,-height/2,depth/2);

 //左
 glNormal3f(1.0,0.0,0.0);
 glVertex3f(width/2,height/2,depth/2);
 glVertex3f(width/2,height/2,-depth/2);
 glVertex3f(width/2,-height/2,-depth/2);
 glVertex3f(width/2,-height/2,depth/2);

 //右
 glNormal3f(-1.0,0.0,0.0);
 glVertex3f(-width/2,height/2,-depth/2);
 glVertex3f(-width/2,height/2,depth/2);
 glVertex3f(-width/2,-height/2,depth/2);
 glVertex3f(-width/2,-height/2,-depth/2);

 //後
 glNormal3f(0.0,0.0,1.0);
 glVertex3f(width/2,height/2,-depth/2);
 glVertex3f(-width/2,height/2,-depth/2);
 glVertex3f(-width/2,-height/2,-depth/2);
 glVertex3f(width/2,-height/2,-depth/2);

 //上
 glNormal3f(0.0,1.0,0.0);
 glVertex3f(width/2,height/2,depth/2);
 glVertex3f(-width/2,height/2,depth/2);
 glVertex3f(-width/2,height/2,-depth/2);
 glVertex3f(width/2,height/2,-depth/2);

 //下
 glNormal3f(0.0,-1.0,0.0);
 glVertex3f(width/2,-height/2,depth/2);
 glVertex3f(-width/2,-height/2,depth/2);
 glVertex3f(-width/2,-height/2,-depth/2);
 glVertex3f(width/2,-height/2,-depth/2);
 glEnd();
}
void display(void)
{
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glViewport(0, 0, WIDTH, HEIGHT);
 glMatrixMode(GL_PROJECTION);
 glLoadIdentity();
 //視野角,アスペクト比(ウィンドウの幅/高さ),描画する範囲(最も近い距離,最も遠い距離)
 gluPerspective(30.0, (double)WIDTH / (double)HEIGHT, 1.0, 1000.0);
 glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
 //視点の設定
 gluLookAt(150.0,100.0,-200.0, //カメラの座標
      0.0,0.0,0.0, // 注視点の座標
     0.0,1.0,0.0); // 画面の上方向を指すベクトル
 //ライトの設定
 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
 //マテリアルの設定
 glMaterialfv(GL_FRONT, GL_DIFFUSE, Pink);
 //回転
 glRotatef(angle,1.0f,0.5f,0.0f);//回転
 cuboid(50.0,100.0,30.0);
 glutSwapBuffers();
}
void idle(void)
{
 angle+=0.2f;
 Sleep(1);
 glutPostRedisplay();
}
void Init(){
 glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
 glEnable(GL_DEPTH_TEST);
 glEnable(GL_LIGHTING);
 glEnable(GL_LIGHT0);
}
int main(int argc, char *argv[])
{
 glutInitWindowPosition(100, 100);
 glutInitWindowSize(WIDTH, HEIGHT);
 glutInit(&argc, argv);
 glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
 glutCreateWindow("直方体を描画");
 glutDisplayFunc(display);
 glutIdleFunc(idle);
 Init();
 glutMainLoop();
 return 0;
}

 

最終更新:2015年01月11日 20:26
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