xof 0303txt 0032
# Global definition.
AnimTicksPerSecond
{
3000;
}
# Materials definition.
Material Material_1
{
0.800000;0.800000;0.800000;1.000000;;
5.000000;
0.300000;0.300000;0.300000;;
0.000000;0.000000;0.000000;;
}
# Models definition.
Frame Model
{
FrameTransformMatrix
{
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Frame Mesh_1
{
FrameTransformMatrix
{
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh
{
32;
-100.000000;200.000000;-100.000000;,
-100.000000;0.000000;-100.000000;,
-100.000000;-200.000000;-100.000000;,
100.000000;200.000000;-100.000000;,
100.000000;0.000000;-100.000000;,
100.000000;-200.000000;-100.000000;,
100.000000;200.000000;100.000000;,
100.000000;0.000000;100.000000;,
100.000000;-200.000000;100.000000;,
-100.000000;200.000000;100.000000;,
-100.000000;0.000000;100.000000;,
-100.000000;-200.000000;100.000000;,
100.000000;0.000000;-100.000000;,
100.000000;200.000000;-100.000000;,
100.000000;-200.000000;-100.000000;,
100.000000;0.000000;100.000000;,
100.000000;200.000000;100.000000;,
100.000000;-200.000000;100.000000;,
-100.000000;0.000000;100.000000;,
-100.000000;0.000000;-100.000000;,
-100.000000;200.000000;-100.000000;,
-100.000000;200.000000;100.000000;,
-100.000000;-200.000000;100.000000;,
-100.000000;-200.000000;-100.000000;,
-100.000000;200.000000;-100.000000;,
100.000000;200.000000;-100.000000;,
100.000000;200.000000;100.000000;,
-100.000000;200.000000;100.000000;,
-100.000000;-200.000000;100.000000;,
100.000000;-200.000000;100.000000;,
100.000000;-200.000000;-100.000000;,
-100.000000;-200.000000;-100.000000;;
20;
3;3,4,1;,
3;0,3,1;,
3;4,5,2;,
3;1,4,2;,
3;6,7,12;,
3;13,6,12;,
3;7,8,14;,
3;12,7,14;,
3;9,10,15;,
3;16,9,15;,
3;10,11,17;,
3;15,10,17;,
3;20,19,18;,
3;21,20,18;,
3;19,23,22;,
3;18,19,22;,
3;26,25,24;,
3;27,26,24;,
3;30,29,28;,
3;31,30,28;;
MeshNormals
{
32;
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;-0.000000;,
1.000000;0.000000;-0.000000;,
1.000000;0.000000;-0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
1.000000;0.000000;-0.000000;,
1.000000;0.000000;-0.000000;,
1.000000;0.000000;-0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;,
-1.000000;0.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;-1.000000;-0.000000;,
0.000000;-1.000000;-0.000000;,
0.000000;-1.000000;-0.000000;,
0.000000;-1.000000;-0.000000;;
20;
3;3,4,1;,
3;0,3,1;,
3;4,5,2;,
3;1,4,2;,
3;6,7,12;,
3;13,6,12;,
3;7,8,14;,
3;12,7,14;,
3;9,10,15;,
3;16,9,15;,
3;10,11,17;,
3;15,10,17;,
3;20,19,18;,
3;21,20,18;,
3;19,23,22;,
3;18,19,22;,
3;26,25,24;,
3;27,26,24;,
3;30,29,28;,
3;31,30,28;;
}
MeshTextureCoords
{
32;
0.000000;0.000000;,
0.000000;0.500000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;0.500000;,
1.000000;1.000000;,
1.000000;0.000000;,
1.000000;0.500000;,
1.000000;1.000000;,
1.000000;0.000000;,
1.000000;0.500000;,
1.000000;1.000000;,
0.000000;0.500000;,
0.000000;0.000000;,
0.000000;1.000000;,
0.000000;0.500000;,
0.000000;0.000000;,
0.000000;1.000000;,
0.000000;0.500000;,
1.000000;0.500000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;;
}
MeshMaterialList
{
1;
20;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
{Material_1}
}
VertexDuplicationIndices
{
32;
12;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
4,
3,
5,
7,
6,
8,
10,
1,
0,
9,
11,
2,
0,
3,
6,
9,
11,
8,
5,
2;
}
XSkinMeshHeader
{
4;
3;
3;
}
SkinWeights
{
"Joint_2";
32;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31;
0.001631,
0.493978,
0.994767,
0.001551,
0.493980,
0.994253,
0.001551,
0.493980,
0.994253,
0.001631,
0.493978,
0.994767,
0.493980,
0.001551,
0.994253,
0.493980,
0.001551,
0.994253,
0.493978,
0.493978,
0.001631,
0.001631,
0.994767,
0.994767,
0.001631,
0.001551,
0.001551,
0.001631,
0.994767,
0.994253,
0.994253,
0.994767;
1.000000,0.000000,-0.000000,0.000000,
0.000000,1.000000,-0.000000,0.000000,
-0.000000,-0.000000,1.000000,0.000000,
0.679024,197.417007,-0.000000,1.000000;;
}
SkinWeights
{
"Joint_21";
32;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31;
0.499184,
0.503012,
0.005213,
0.499225,
0.503150,
0.005725,
0.499225,
0.503150,
0.005725,
0.499184,
0.503012,
0.005213,
0.503150,
0.499225,
0.005725,
0.503150,
0.499225,
0.005725,
0.503012,
0.503012,
0.499184,
0.499184,
0.005213,
0.005213,
0.499184,
0.499225,
0.499225,
0.499184,
0.005213,
0.005725,
0.005725,
0.005213;
1.000000,0.000000,-0.000000,0.000000,
0.000000,1.000000,-0.000000,0.000000,
-0.000000,-0.000000,1.000000,0.000000,
-0.746348,8.553360,-0.000000,1.000000;;
}
SkinWeights
{
"Joint_211";
32;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31;
0.499184,
0.003010,
0.000021,
0.499225,
0.002870,
0.000022,
0.499225,
0.002870,
0.000022,
0.499184,
0.003010,
0.000021,
0.002870,
0.499225,
0.000022,
0.002870,
0.499225,
0.000022,
0.003010,
0.003010,
0.499184,
0.499184,
0.000021,
0.000021,
0.499184,
0.499225,
0.499225,
0.499184,
0.000021,
0.000022,
0.000022,
0.000021;
1.000000,0.000000,-0.000000,0.000000,
0.000000,1.000000,-0.000000,0.000000,
-0.000000,-0.000000,1.000000,0.000000,
-0.746329,-189.576004,-0.000000,1.000000;;
}
}
}
Frame Joint_2
{
FrameTransformMatrix
{
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
-0.679024,-197.417007,-0.000000,1.000000;;
}
Frame Joint_21
{
FrameTransformMatrix
{
0.480124,0.877201,0.000000,0.000000,
-0.877201,0.480124,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
1.425370,188.863998,0.000000,1.000000;;
}
Frame Joint_211
{
FrameTransformMatrix
{
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
-0.000018,198.128998,-0.000000,1.000000;;
}
}
}
}
}
# Animations definition.
AnimationSet Animation_1
{
Animation
{
{Joint_21}
AnimationKey
{
4;
3;
0;16;
0.480124,0.877201,0.000000,0.000000,
-0.877201,0.480124,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
1.425370,188.863998,0.000000,1.000000;;,
1500;16;
0.390151,-0.920751,0.000000,0.000000,
0.920751,0.390151,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
1.425370,188.863998,0.000000,1.000000;;,
3000;16;
0.480124,0.877201,0.000000,0.000000,
-0.877201,0.480124,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
1.425370,188.863998,0.000000,1.000000;;;
}
}
}
|