VBO(テクスチャ付)

テクスチャも含めてVBOで描画します。

ファイル
main.cpp
lodepng.cpp
lodepng.h
PNG.h

sample.png

main.cpp

#pragma comment(linker, "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
#pragma comment(lib,"glew32.lib")

#include <gl/glew.h>
#include <GL/freeglut/freeglut.h>
#include "PNG.h"

#define WIDTH 320
#define HEIGHT 240

GLuint VboId[4];//4つ分
float angle=0.0f;
GLuint texID;
TEXTURE *texture;

//頂点データ 3面を4頂点で作成する 1頂点はx,y,zの3要素
GLfloat Vertex[3][4][3] ={
 {{1.0f,0.0f,0.0f},{1.0f,0.0f,1.0f},{0.0f,1.0f,1.0f},{0.0f,1.0f,0.0f}},//1枚目
 {{1.0f,0.0f,0.0f},{1.0f,0.0f,1.0f},{-1.0f,0.0f,1.0f},{-1.0f,0.0f,0.0f}},//2枚目
 {{-1.0f,0.0f,0.0f},{-1.0f,0.0f,1.0f},{0.0f,1.0f,1.0f},{0.0f,1.0f,0.0f}},//3枚目
};
GLfloat Normal[3][4][3] ={
 {{1.0f,0.5f,0.0f},{1.0f,0.5f,0.0f},{1.0f,0.5f,0.0f},{1.0f,0.5f,0.0f}},//右上
 {{0.0f,-1.0f,0.0f},{0.0f,-1.0f,0.0f},{0.0f,-1.0f,0.0f},{0.0f,-1.0f,0.0f}},//下
 {{-1.0f,0.5f,0.0f},{-1.0f,0.5f,0.0f},{-1.0f,0.5f,0.0f},{-1.0f,0.5f,0.0f}},//左上
};
GLfloat Color[3][4][3] ={
 {{1.0f,0.0f,0.0f},{1.0f,0.0f,0.0f},{1.0f,0.0f,0.0f},{1.0f,0.0f,0.0f}},//赤
 {{0.0f,0.0f,1.0f},{0.0f,0.0f,1.0f},{0.0f,0.0f,1.0f},{0.0f,0.0f,1.0f}},//青
 {{0.0f,1.0f,0.0f},{0.0f,1.0f,0.0f},{0.0f,1.0f,0.0f},{0.0f,1.0f,0.0f}},//緑
};
GLfloat UV[3][4][2] ={
 {{0.0f,0.0f},{0.0f,1.0f},{1.0f,1.0f},{1.0f,0.0f}},
 {{0.0f,0.0f},{0.0f,1.0f},{1.0f,1.0f},{1.0f,0.0f}},
 {{0.0f,0.0f},{0.0f,1.0f},{1.0f,1.0f},{1.0f,0.0f}},
};
void DrawArray(void)
{
  //データの場所を知らせる
 //座標
 glBindBuffer(GL_ARRAY_BUFFER,VboId[0]);
 glVertexPointer(3, GL_FLOAT, 0, 0);
 //法線
 glBindBuffer(GL_ARRAY_BUFFER,VboId[1]);
 glNormalPointer(GL_FLOAT, 0, 0);
 //色
 glBindBuffer(GL_ARRAY_BUFFER,VboId[2]);
 glColorPointer(3,GL_FLOAT, 0, 0);
 //UV
 glBindBuffer(GL_ARRAY_BUFFER,VboId[3]);
 glTexCoordPointer(2,GL_FLOAT, 0, 0);

 //有効化
 glEnableClientState(GL_VERTEX_ARRAY);
 glEnableClientState(GL_NORMAL_ARRAY);
 glEnableClientState(GL_COLOR_ARRAY);
 glEnable(GL_TEXTURE_2D);
 glEnableClientState(GL_TEXTURE_COORD_ARRAY);

 glDrawArrays(GL_QUADS,0,4*3); //描画(4頂点*3面)

 //無効化
 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 glDisable(GL_TEXTURE_2D);
 glDisableClientState(GL_COLOR_ARRAY);
 glDisableClientState(GL_NORMAL_ARRAY);
 glDisableClientState(GL_VERTEX_ARRAY);
}
void display(void)
{
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glViewport(0,0,WIDTH,HEIGHT);
 glMatrixMode(GL_PROJECTION);
 glLoadIdentity();
 gluPerspective(30.0, WIDTH/HEIGHT, 0.1, 200.0);
 glMatrixMode(GL_MODELVIEW);
 glLoadIdentity();
 gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

 glRotatef(angle,1.0f,0.0f,0.0f);//回転
 glRotatef(angle,0.0f,1.0f,0.0f);//回転

 DrawArray();

 glutSwapBuffers();
}
void idle(void)
{
 angle+=0.2f;
 Sleep(1);
 glutPostRedisplay();
}
void Init(){
 glewInit();
 glClearColor(1.0, 1.0, 1.0, 1.0);
 glEnable(GL_DEPTH_TEST);
 glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE);
 glEnable(GL_COLOR_MATERIAL);
 glEnable(GL_LIGHT0);
 glEnable(GL_LIGHTING);
 glEnable(GL_NORMALIZE);//法線の正規化

  glGenBuffers(4,&VboId[0]);//座標、法線、色,UVの4つ
 
 //頂点
 glBindBuffer(GL_ARRAY_BUFFER,VboId[0]);
 glBufferData(GL_ARRAY_BUFFER,sizeof(Vertex),
    Vertex,GL_DYNAMIC_DRAW);

 //法線
 glBindBuffer(GL_ARRAY_BUFFER,VboId[1]);
 glBufferData(GL_ARRAY_BUFFER,sizeof(Normal),
    Normal,GL_DYNAMIC_DRAW);

 //色
 glBindBuffer(GL_ARRAY_BUFFER,VboId[2]);
 glBufferData(GL_ARRAY_BUFFER,sizeof(Color),
     Color,GL_STREAM_DRAW);
 //UV
 glBindBuffer(GL_ARRAY_BUFFER,VboId[3]);
 glBufferData(GL_ARRAY_BUFFER,sizeof(UV),
  UV, GL_DYNAMIC_DRAW);
 //テクスチャを作成
 texture = new TEXTURE("sample.png");
 glGenTextures(1, (GLuint *)&texID);
 glBindTexture(GL_TEXTURE_2D, texID);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

 glEnable(GL_TEXTURE_2D);
 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,texture->Width, texture->Height,
    0,GL_RGBA, GL_UNSIGNED_BYTE, texture->image);
 glDisable(GL_TEXTURE_2D);

}
int main(int argc, char *argv[])
{
 glutInitWindowPosition(100, 100);
 glutInitWindowSize(WIDTH, HEIGHT);
 glutInit(&argc, argv);
 glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
 glutCreateWindow("VBO");
 glutDisplayFunc(display);
 glutIdleFunc(idle);
 Init();
 glutMainLoop();
 return 0;
}

 

 

 

 

 

 

最終更新:2015年05月01日 15:08